Godot

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Godot-Screenshot.jpg
  • Godot-Icon.png Godot
    godot
  • Cross-Platform Game Engine with an Integrated Editor
  • Developer:
    Godot Engine Developers
  • License:
    MIT

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Godot Engine is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Installation

Appstream-button.png

user $ sudo zypper install godot

Configuration

Getting started

Package Testing

This section is for package maintainers of the Godot package for the openSUSE distribution. If you would like to be a part of the team, feel free to reach out to the one of the maintainers.

  • Install package from devel:games:godot on local workstation
  • Verify that Godot shows up in start menu (optional)
  • Verify that Godot is able to access the Asset Store
  • Verify that Godot is able to download export templates from upstream sources
  • Verify that Godot is able to run a simple game

Troubleshooting

Known issues

See also

External links